Frequently Asked Questions

Will MixCast work in my application?

As long as you're working in Unity, the answer is probably yes! (Other developers, let's chat)

MixCast works with both deferred and forward rendering, supports most post-processing effects on the MR output (such as bloom or SSAO), and will generally work without modifying any existing GameObject structures or scripts. Performance may become a concern with more graphically intensive experiences since Mixed Reality adds another camera to the scene, but can often be alleviated by using more powerful hardware or adapting quality settings when MixCast is active.

Help Topics:

Last Updated 2 years ago

Help Topics

  • Technical Support
  • Compatibility