Frequently Asked Questions

How do I enable MixCast in my VR application?

Implementing MixCast in your project is a simple, two-minute process! MixCast support can be added to any SteamVR Unity application with our MixCast SDK for Unity, which is offered on the Unity Asset Store or on our website. Once the SDK has been imported, there are 2 prefabs to add to your scene, the MixCastCameras prefab under your CameraRig Transform (which is initially found in the SteamVR plugin folder), and the MixCast UI prefab at the root of the scene or somewhere it will be accessible to users. Lastly, you will need to install and run MixCast VR Studio to set up your MixCast settings and data.

A full video walkthrough can be viewed here!

Help Topics:

Last Updated 2 years ago

Help Topics

  • Technical Support
  • First-Time Setup